A toy for exploring and learning about the DOM event system.
The head designer for Magic: The Gathering describes his definition of a game. TLDR: A goal(s), restrictions, agency & lack of real-world relevance.
Short presentation on juice; cascading action and response from minmal user input that can make software feel alive.
Docuseries traces the history of classic video games.
A project that traces a path through the history of digital games without graphics.